CommonEvent 505
Name = "コラボC2：迷宮"

  999([505])
  ControlVariables([1225, 1225, 1, 0, 1])
  ConditionalBranch([1, 1225, 0, 1, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>Oh, this place is...\nthe place we just came from?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yeah... I remember that Spirit Fox over there."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1225, 0, 2, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Kh... Here again.\nIf we don't follow the correct path, it looks like we'll keep going back here."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>The correct path...\nOur memory is being tested."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>I'm not very confident...\nCan I leave it to you two?"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 2902, 0])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>It didn't work... Sorry♪\nAs an apology, I'll give you a drop."])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([50, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 2903, 0])
    ConditionalBranch([0, 2904, 0])
      ConditionalBranch([0, 2905, 0])
        ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
        ShowText(["\\n<Hakunen>"])
        ShowText(["The crossroads from before... We tried the paths in front and on the sides, didn't we?"])
        ShowText(["Despite that, each of those paths brought us back here..."])
        ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
        ShowText(["\\n<Kazuya>"])
        ShowText(["No... there is still one path we haven't tried, right?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The loop I broke through before..."])
        ShowText(["The solution must be the same."])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
